CIST 2740 Introduction to Game Development
Introduction to video games genres, gaming evolution, gaming attributes, market environment, competition analysis,
design document development, asset pipeline (development of game components), game mechanics (rules), technology
architecture, platforms, story composition, interactive dialogue, statistical game balancing, project planning and
prioritization for development schedules, creation of non-electronic rapid prototypes with emphasis on the student's first
exposure to game creation and mechanics.